Create a new account Don't have an account yet? Registration on Odealo is free and takes only about 30 seconds. His Sword and Mace Specializations give him a considerable edge over other available allied races. They decrease your chance to miss an attack, reduce enemy's chance to dodge, block, and parry, and most of all, reduce glancing blow glancing blows deal damage reduced in proportion to the difference between Target's defense skill and Attaker's weapon skill penalty, which is huge for DPS.
Horde Classic's racials are not too balanced. This clearly shows when you look at the ones available to the Horde and see that Undead, Troll, and Tauren can't really compete with Orc. The Best Professions Choice There is only one profession that makes a real impact in Raids and it is Engineering Alchemy is also a decent option, but you can buy Flasks, Elixirs, and Potions from other players, which makes it much less impactful.
You should aim to upgrade them before upgrading any other gear piece. Critical Strike - Gives you a chance to deal additional critical Damage with all your attacks.
It also effectively increases the uptime of your Flurry. Without it, Stance Dancing would not be possible. It generates 1 point of Rage every 3 seconds, making it one of the strongest Warrior Talents. It also synergizes well with Bloodrage , allowing you to stack on Rage before combat starts. However, it has some minor applications when you are forced to act as an off-Tank. Just be careful when you use it during AoE-heavy encounters. After gearing up in higher Raid Tiers, you'll be able to maintain Flurry at all times.
Remember to use it when at low Rage or you will lose DPS. It also works as a reliable Flurry activator. Even though it only increases Bonus , not total Cleave's Damage, it still beats other choices when it comes to DPS boost. Available from the Argent Dawn quartermaster after reaching Revered reputation. Can be bought on AH or directly from a Blacksmith. Can be bought on AH or directly from an Alchemist. Rotations In Classic, Warriors don't have a strict rotation and use a priority list instead.
Spending some additional Gold or a few extra hours grinding might secure you a spot in a Raid, as Raid leaders prefer dedicated and well-prepared players. Use Macros. Always try to improve. Get an addon that tracks your performance and try to optimize your equipment and rotation. Warriors need to be in combat or use a rage-generating ability to generate rage.
The longer the battle, the more rage a warrior can accumulate. This often leads the warrior to the strategy of "filling up" their rage bar on a weaker foe before moving on to a more powerful enemy. A warrior with a full rage bar can quickly unload a large amount of damage.
Pummel an instant single target warrior interrupt ability. Warriors deal damage almost exclusively through melee attacks. Each spec has one or two primary attacks that generate rage , while most other attacks consume it. Warriors have a few ranged attacks [ Heroic Throw ] , [ Storm Bolt ] but are largely unable to deal damage or apply crowd control unless within melee range.
The majority of a warrior's attacks are intended for single targets, but they also have some options for dealing AoE and multiple-target damage.
Warriors make use of snares and root effects such as [ Hamstring ] to keep their targets within range, and can use [ Intimidating Shout ] to fear and disrupt enemy attacks.
Warriors can [ Pummel ] casters into silence, and have a limited choice of stun, root and interrupt effects available via talents. The warrior's main mobility skill [ Charge ] also stuns enemies. When targeted by others' crowd control effects, a warrior can transform themselves into an unstoppable [ Bladestorm ] if talented , tearing their way out of roots and snares, while [ Berserker Rage ] can be used to prevent or counteract many forms of crowd control. Warriors can also Taunt enemies away from weaker targets, or mock whole armies with [ Mocking Banner ].
Warriors are known for their shouts, whether intimidating and disrupting their enemies, or inspiring and uplifting their allies. Warriors can also inspire their allies with their [ Skull Banner ] , or demoralize their enemies with [ Demoralizing Banner ] , similar in effect to their [ Demoralizing Shout ].
Warrior attacks can also apply [ Deep Wounds ] to targets, rend their armor with [ Colossus Smash ] and [ Sunder Armor ] , weaken their enemies with [ Thunder Clap ] or simply [ Disarm ] them. Warriors also have a number of self-buffs that can be used to increase damage dealt or greatly reduce incoming damage.
The warrior's [ Defensive Stance ] is also a form of self-buff. Warriors are known as a highly mobile class, charging and leaping about the battlefield, and fiercely intervening between their allies and those that would attack them. To be effective in the heat of PvP combat, warriors may need to use every one of their abilities to stay within range of their targets, as they rely on being in melee range to make use of their abilities.
The warrior's main mobility skill [ Charge ] stuns opponents and generates rage, and can be improved by talents to be available very frequently. Warriors have a number of debilitating debuffs and crowd control abilities that can be used to weaken or interrupt their enemies' attacks, as well as some defensive cooldowns.
Protection warriors are masters of defence, with a range of options for mitigating incoming damage [ Shield Barrier ] , [ Shield Block ] , be it physical or magical, primarily through the use of their shield. While focusing primarily on dealing damage, Arms and Fury warriors are also capable of defending themselves, with abilities such as [ Die by the Sword ]. Although the mark of a Protection warrior, all warriors can equip a shield to take advantage of abilities like [ Shield Wall ] and [ Spell Reflection ].
Talented warriors can achieve [ Mass Spell Reflection ] without the need for a shield. Although not the most gifted of healers, warriors can regenerate substantial amounts of health through [ Victory Rush ] as well as one of the tier 2 talents: [ Enraged Regeneration ] , [ Second Wind ] or [ Impending Victory ].
There are three Warrior specializations : Arms, Fury, and Protection. Arms warriors are seasoned veterans, using might and ponderous weapons to deal colossal blows to their enemies. Preferring power over speed, Arms warriors specialize in powerful burst damage and control, and can become an unstoppable force, tearing opponents down in just a few mighty blows.
Smashing opponents with powerful attacks, Arms warriors are capable of dealing immense amounts of damage in a small space of time. Across culture and kingdom, men and women who demonstrate great physical aptitude are transformed into mighty warriors through tests of strength, endurance, and fighting capability. Their friendships are forged not in the classroom, tavern, or workshop, but in the dueling pits and on the arena floor. Arms warriors gravitate toward two-handed weapons instinctively.
Arms warriors are patient in a fight, waiting to capitalize on moments when an opponent is left exposed. Fury warriors are dual-wielding berserkers, dealing a rapid succession of wild attacks with each weapon. While all warriors rely on rage to fuel their attacks, Fury warriors focus their anger in a different way, allowing the heat of battle to send them into a bloodthirsty rage, empowering them and unleashing their most powerful attacks. Fury warriors' mastery [ Mastery: Unshackled Fury ] further rewards these crazed berserkers.
On the battlefield and in the arena, the most feared combatants are often the furious berserkers who lust for battle and thirst for blood. Through a lifetime of training and sparring, these merciless warriors have become masters of carnage—often wielding a weapon in each hand to maximize the destruction. Even without the protection of a shield, the fury warrior leaves little opportunity for an opponent to strike without suffering grievous wounds in return—delivered in a whirlwind of blades that dooms anyone its wake.
Brute force becomes a breathtaking display when fury warriors relentlessly dive into the fray. Protection warriors are stout, dauntless defenders. Using a sturdy shield both to soak up foes' attacks and to dish out damage of their own, Protection warriors can take an immense amount of damage, able to withstand the most powerful of blows.
Taunting and demoralizing their enemies with a range of shouts and devastating attacks, Protection warriors are formidable tanks , leading their allies to victory against the mightiest of adversaries. Like their counterparts, protection warriors are virtually bred for physical dominance, having been raised in the art of close-quarters combat—but their measured approach to battle is what distinguishes them from their comrades-in-arms.
Stalwart defenders are integral to the success of any military campaign—the protection warrior seeks to be an unbreakable wall.
The primary warrior attributes are strength and stamina. Agility is also useful while levelling as critical strike rating on gear is rare until later levels. Warrior-oriented gear found towards end-game provides a wider range of attributes.
Gear oriented specifically to damage dealing warriors may include critical strike rating , or haste , while gear oriented to warrior tanks usually includes dodge rating and parry rating.
Hit rating and expertise rating are also commonly found on gear and can be useful for warriors performing either role. It can be difficult to find rings or cloaks with the relevant attributes. As such warriors may improvise; for example, damage dealing warriors may seek "rogue" items that contain agility and attack power in place of elusive items containing strength. As long as war is waged on Azeroth, there will be men and women who fight those wars.
Death's Advance. Archivist's Codex. How to Unlock Flying. Mor'geth World Boss. Shadowlands Season 2. PvP Starter. Top PvP Addons. Arena Tier List. Healer PvP Tier List. Unholy PvP. Frost PvP. Havoc PvP. Balance PvP. Feral PvP. Restoration PvP. Beast Mastery PvP. Marksmanship PvP. Survival PvP. Arcane PvP. Fire PvP. Mistweaver PvP. Windwalker PvP. Holy PvP. Retribution PvP. Discipline PvP. Shadow PvP. Assassination PvP.
Outlaw PvP. Subtlety PvP. Elemental PvP. Enhancement PvP. Affliction PvP. Demonology PvP. Destruction PvP. Arms PvP. Fury PvP. Protection PvP. Sanctum Overview. The Tarragrue. The Eye of the Jailer. The Nine. Remnant of Ner'zhul. Soulrender Dormazain. Painsmith Raznal. Fatescribe Roh-Kalo.
Guardian of the First Ones. Sylvanas Windrunner. Sylvanas Loot. De Other Side. Halls of Atonement. Mists of Tirna Scithe. Sanguine Depths. Spires of Ascension. The Necrotic Wake. Theater of Pain.
Other Dungeon and Raid Guides. Shadowlands World Bosses. Castle Nathria Overview. Shroud Skip Guide. Changes in Shadowlands. Crafting Reagents. Profession Leveling and Gold Making Guides. Leveling Guide. Shadowlands Heirlooms. Leveling Consumables.
Leveling Mounts. How Rested XP Works. DK Leveling DH Leveling Druid Leveling Hunter Leveling Mage Leveling Monk Leveling Paladin Leveling Priest Leveling Rogue Leveling Shaman Leveling Warlock Leveling Leveling Up Warrior Leveling Recurring Events. Darkmoon Faire. Brawler's Guild. Pirates' Day.
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