The defensive Desert Mercenary offers an aura that slows enemies , keeping them from either escaping the Paladin's Blessed Hammers or closing in on the Paladin as he casts. Getting every last drop out of the mercenary is more important for the Paladin than most because this build has no physical damage output.
Against a magic immune enemy, this duty falls to the mercenary to pick up the slack. Sony looks back at PlayStation 5's remarkable first year and releases the list of top-played PS5 games based on gameplay hours.
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His other interests include sports, smoking meats, and podcasting. Share Share Tweet Email. Related Topics Strategy Guides Diablo 2. Quick Facts. Table of Contents. Charge is a very useful skill, granting you an extra mobility tool. You also need 1 point here anyway to unlock Holy Shield. The Bread and Butter of this build, Blessed Hammer is what makes this whole thing work.
Max out Blessed Aim to pump your Hammers up. Vigor is an insanely good skill, increasing stamina recovery, total stamina, and movement speed. You absolutely max this skill out.
Similar to Meditation, Salvation is very valuable because it increases your elemental resistances, meaning you can skimp in that area in your equipment setup.
Omitting Strength, you can allocate your attribute points to a mix of Vitality and Dexterity while leveling to maximise your survivability. An approximate ratio of Vitality to Dexterity should keep both your life and chance to block at a reasonable level until you reach your Dexterity target.
Allocating stat points to Energy is universally considered sub-par for the Paladin due to the widespread availability of Mana Potions.
The following section shows some of the most important items for the Hammerdin. For a detailed per-slot breakdown of all Hammerdin items and alternative builds, refer to the Gear section of this guide. We also have a video guide that goes over the build, if you prefer that instead of or in addition to our written guide. You can either hire a Defensive Holy Freeze or Offensive Might Desert Guard Mercenary in Act 2, Nightmare difficulty, depending on whether you want to slow monsters for added safety or improve the overall damage of your Mercenary.
For a detailed per-slot breakdown of Hammerdin Mercenary gear, refer to the Gear section of this guide. The following section features a generic melee Paladin skill point progression meant to make leveling a Hammerdin smoother. This section assumes that you will respecialize towards your final Hammerdin skills upon reaching level 18, where Blessed Hammer becomes available. For more comprehensive leveling advice, please refer to our Paladin Fastest Leveling Build.
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